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Trestle Valley Rangers Cowboy Action Shooters Of the Minot rifle & Pistol club |
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R.O. Corner Archives
Significant changes Shooters Handbook/Range Ops (2010) RO Committee Clarifications 2010 Summit (Jan 2011)
(Compiled by PaleWolf
Brunelle, RO Committee - SASS Life #2495) What's the call?
Shooter has already
shot their rifle and shotgun. They are now beginning a sweep type pistol
sequence. The 1st round out of the 1st pistol is a squib. They hand the
gun off. What's the call? Shooter returns a pistol to the holster after firing 4 of the five rounds. The hammer is down on an expended round but there is a live round left in the pistol, then repeats this action with the second Pistol.
Do they get 2 misses only (they did it with both pistols) or is there a
10 second safety? What's the call? Main Question:
If
a shooter was in the middle of a stage and one of his ear plugs fell
out, can s/he stop, and request a reshoot due to safety concerns.
If a shooters safety glasses full off, or slipped to a point that they were no longer protecting the eyes, can s/he stop, and request a reshoot due to safety concerns. Answer: In the past I've seen ear plugs come out, and the shooter just put them back in and continued. I am certainly in favor of safety, and I'm sure that many will think me too callous, but it seems to me that it is on the shooter to correct the problem on the clock. Hearing protection is NOT mandatory, so I don't think a restart is in order. If it were eye protection that came off or were never in place, then I would stop the shooter, and give him a restart.... however, I think that a 10 Safety would be in order.... after all, it is a safety issue which is MANDATORY, and safeties carry over.
I would also stop the shooter that for what
ever reason was shooting without glasses. If you are running the
timer then you too can stop the shooter, as can anyone. In
fact, you ought to do the "Right Thing"... that does NOT mean that the
shooter gets a free ride. The ultimate responsibility for eye protection
falls upon the shooter... If his/her gun belt broke and a handgun fell
OUT and hit the ground, the shooter would have to pay the price.
What's the call? Shooter leaves Loading table with pistols holstered, rifle in one hand, (Stoeger style) SxS SG in the other. T/O sees that SG is closed as shooter approaches stage. Shooter stages SG & attempts to open it with rifle in hand, lays rifle down & opens SG & Stages it (at which time the T/O notes it was unloaded), then shooter stages Rifle. T/O ask LT- RO if they knew if the shooters SG was loaded when shooter left the table. LT-RO said they didn't know. T/O then ask spotters what they saw. Spotter said they saw shooter move to stage with the SG & then open it . Spotters are unsure of what if anything to call. **Note - (Stoeger style) SxS SG is hammerless and with the lack of external hammers, if the action is closed, it's cocked. ** Please check your answer below and think about your reasoning to support your answer. a) Procedural b) Minor Safety c) Stage Disqualification d) Match Disqualification e) No Call
Same scenario as above, but with a mule eared SG that T/O can confirm the hammers are down? a) Procedural b) Minor Safety c) Stage Disqualification d) Match Disqualification e) No Call
Overloading the rifle - Rule Removed: For the past several years the rule dealing with overloading the rifle has been a hot topic. Lengthy discussions regarding this issue have taken place at the TG Summit and at most major TG gatherings. In each case, the overwhelming desire of the TGs and the Membership at large has been to remove this unfair rule from the SASS Rule Book. Overloading a rifle on a stage is not a safety issue. The safety issue comes into play if the shooter has any rounds left in the rifle after he/she has fired the rifle and committed to the next gun. Changing SASS rules can ONLY be done by the TGs or the WB. After numerous unsuccessful attempts to get this issue resolved, the WB has decided to MANDATE the change. They do this with the complete backing of the SASS RO committee, and I'm sure with the majority support of all SASS members. Should the shooter realize that they have loaded too many rounds and safely ejects those rounds, it’s a no call. Expect an announcement to this effect in the June Chronicle abolishing this "Double Jeopardy" rule. It will be in effect at this year's EOT... Defining The Rule:
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